3D Racing Game
Acceleration. Drift. Collision. All real physics.
What students build
Students build a complete 3D racing game playable in any browser. The car accelerates with real physics — not constant speed, but force-based acceleration with friction and drag. Turns use actual steering physics with drift when you exceed traction limits. Jumps are affected by gravity. Collisions use bounding box detection with momentum transfer. Students build the track geometry, the car controller, the camera follow system, and the entire game loop from scratch.
What makes it real
Real Acceleration & Friction
Force-based movement. Acceleration depends on engine power minus friction minus drag. No fake constant speeds.
Drift Physics
Exceed traction limits on turns and the car slides. Controlled drifting requires balancing throttle and steering angle.
Track Builder
Students design their own track with curves, straights, ramps, and checkpoints. Exported as reusable JSON.
Camera Follow System
Third-person camera that smoothly follows the car, rotates on turns, and pulls back on high speed. Lerp-based.
Gravity-Affected Jumps
Hit a ramp and the car goes airborne. Gravity pulls it down. Land angle matters — nose-dive and you crash.
Lap Timer & Leaderboard
Split times per checkpoint. Best lap tracking. Ghost car replay of your fastest run.
Skills that transfer
- Physics engines — Cannon.js rigid body simulation
- Force vectors — applying directional forces to 3D objects
- Game loop architecture — update, render, input handling at 60fps
- Camera systems — smooth following, dynamic FOV, shake effects
- Collision detection — bounding boxes, raycasting, contact events
- State management — game states, pause, restart, score tracking
Why parents care
Game development teaches problem-solving better than any other discipline
Physics concepts from school become tangible and fun
Playable in a browser — friends and family can play it immediately
Shows engineering skills that translate to any software career
Your child can build this.
Book a free demo class — they'll write real code in the first 45 minutes.
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