Four months of Scratch, ten finished projects, one Show Day.
THE OUTCOME
Your child will leave with ten finished Scratch projects — from their first looping animation to a clone-driven game of their own design — having worked through loops, conditionals, variables, broadcasting and custom blocks, and presented their best build at Show Day.
Characters talk. Player makes choices. 3 branching endings.
Scratch
WK 3
Catch the Falling Stars
Stars fall from sky. Move basket to catch. Score, lives, speed increase.
Scratch
WK 4
Maze Runner
Design 3 maze levels. Arrow keys to navigate. Timer. Best time record.
Scratch
PHASE 2
ART + DECISIONS
Weeks 5–8
WK 5–6
Geometric Art Machine
Pen and nested loops draw squares, stars, spirals and mandalas. Predict the shape before you run it — and work out why a triangle turns 120°, not 60°.
Scratch + maths
WK 7–8
Their Choice: Reaction Game
Catch, dodge, quiz or whack-a-mole — any game where the program must decide. They design the rules; the mentor guards the logic.
Scratch
PHASE 3
MEMORY + SYSTEMS
Weeks 9–12
WK 9–10
Catch & Score Deluxe
Score, countdown timer, three lives, and speed that climbs as you get better. Variables plus conditionals — the program now remembers.
Scratch
WK 11–12
Two-Level Adventure
Start screen → Level 1 → Level 2 → win and lose screens, all coordinated by broadcasts. Debugging across sprites begins here.
Scratch
PHASE 4
CLONES + SHOW DAY
Weeks 13–16
WK 13–14
Falling Sky
One sprite becomes many. Clones spawn at random positions, each deciding for itself and cleaning itself up. Custom blocks required: their own named blocks, used at least twice.
Scratch
WK 15–16
SHOW DAY!
Pick the best build, fix the last bugs, make it beautiful, rehearse — then present to parents, friends and judges. Certificates. Standing ovation.